JOIN OUR GUILD!
"Within the world of Tyria, battles rage as surely as forge fires burn, tempering warriors into heroes. There are those who fight for power, for honor, for glory or for salvation. No matter the call, what they seek is greatness; and amidst the din of warfare there are those that will rise from the ashes to stand above all others. Do you have what it takes to stand with those whose names echo throughout the Hall of Heroes?"

Droknars Arena Dogs is always on the look out for new members to join our family, if you or somebody you know is interested you can either contact one of our Officers in game or send an e-mail to me at: , if you have questions don't hesitate to contact us.

You can also watch this video created by one of our old members, Shadow of Depth, to find out a little more about us.

Forum registration code: 7149

10/17/2010 - Site Updated

Shock horror!
I have updated the site so it reflects the current state of the guild, if anybody sees anything they think should be changed please let me know.

- Draco

12/24/09 - Happy Wintersday

A happy Wintersday to all our members and friends from Draco and Uncle.

- Draco

12/06/09 - New GW2 Video!

They is a new video on the official Guild Wars 2 site which introduces the races of Tyria, check it out here.

- Draco

11/15/09 - Forum Security

As ever we are having problems with spammers on the forum, so a registration code has now been implimented (which is above), I have also blocked several IP addreses commonly used by spammers, if you have been blocked by mistake please e-mail me at my usual address with a brief description of where you live (country and region) and your in game name.

- Draco

 

10/29/09 - Forum

The forum is setup though I was unable to restore the old files, why it has a backup and restore facility is beyond me as it never works. It's nothing special at the moment but I'll work at making it look like a part of the site later.

- Draco

 

10/26/09 - New Server!

Welcome to the new server, we're sorry for the delay in getting it back on-line but we encountered problems. Put simply the new server did not like the file formats of the old pages or some of the script used on all 200+ pages, It was the matter of changing all the pages which caused the unexpected delay getting the site back on-line.

Unfortunately the forum is not back on-line just yet, we still have several things to sort out before we attempt to install and restore the forum. I will be trying to get it back on-line this week and will be working closely with Uncle to ensure it goes as smooth as possible.

If you notice any dead links or errors please let me know at the usual address.

- Draco

 

Guild Wars - News

Current Guild Wars News
  • The Canthan New Year is nearly here!

    On: Fri, 27 Jan 2012 17:00:00 -0800

    The Year of the Dragon is upon us! Hop over to the Canthan New Year’s Festival web page and take in of all the fantastic stuff we have planned for this year. The festivities begin on Thursday, February 2nd and wrap up on Monday, February 6th.

  • Elementalist Skills Updated

    On: Thu, 5 Jan 2012 12:00:00 -0700

    We’ve made a major update to the Elementalist, improving their viability in PvE. Try out the enhanced elementalist today! Check out our Developer Update to learn more!

  • Wintersday Cheer is Here!

    On: Thu, 15 Dec 2011 12:00:00 -0700

    Prepare for two weeks of holiday fun – Wintersday is here! The annual in-game festivities run from December 15 to January 2, and this year we’re featuring two brand new costumes! Learn more at our Wintersday 2011 web page.

Guild Wars - Game Updates

Current Guild Wars Game Updates
  • Update - Thursday, January 26, 2012

    On: Thu, 26 Jan 2012 15:00:00 -0700

    Festival Update

    • Made preparations for the Canthan New Year Festival.

  • Update - Monday, January 23, 2012

    On: Mon, 23 Jan 2012 15:00:00 -0700

    Skills
    Assassin

    • Fox Fangs (PvP): reduced bonus damage to 10...25.
    • Leaping Mantis Sting: reduced bonus damage to 5...15.
    Dervish
    • Crippling Victory: increased adrenaline cost to 6; removed Cripple from AoE component.
    • Onslaught (PvP): removed 25% movement-speed increase.
    • Twin Moon Sweep (PvP): reduced damage by 25%.
    • Wearying Strike: increase adrenaline cost to 6.
    Elementalist
    • Blinding Flash: increased recharge to 8 seconds.
    • Glyph of Sacrifice: added the following functionality: "Ends prematurely if you use a non-spell skill."
    • Obsidian Flame (PvP): split for PvP; reduced damage to 22...92.
    Monk
    • Shield Guardian: reduced cost to 5 Energy; increased casting time to 1.5 seconds.
    • Spirit Bond: reduced healing threshold to 50 damage; reduced healing to 30...90.
    • Spirit Bond (PvP): reduced healing threshold to 50 damage; reduced healing to 30...90.
    Paragon
    • Wild Throw: added the following functionality: "All of your non-spear attack skills are disabled for 3 seconds."
    Ranger
    • Melandru's Shot: reduced recharge to 8 seconds.
    Warrior
    • Enraged Smash (PvP): split for PvP; increased recharge to 10 seconds.
    • Yeti Smash: removed 1 second activation; reduced adrenaline cost to 6.

  • Update - Thursday, January 5, 2012

    On: Thu, 5 Jan 2012 15:00:00 -0700

    Skill Balance

    For more information on these changes, please see the Developer Updates page.


    Hard Mode
    • Reduced the armor level for Hard Mode enemies.
    • Raised the maximum Health of Hard Mode enemies.

    Exhaustion
    • The amount of Exhaustion caused by a skill is now represented numerically next to a gray dot with a downward arrow.

    Skills
    Elementalist
    • Armor of Frost: reduced recharge to 20 seconds; added the following functionality: "You have +1 Water Magic." Removed "Ends if you use Fire Magic."
    • Blinding Surge: added the following functionality: "This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage."
    • Celestial Storm: improved description.
    • Chain Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
    • Churning Earth: reduced casting time to 2 seconds.
    • Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: "Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...3 seconds."
    • Elemental Attunement: rescaled duration to 25...60 seconds; reduced recharge to 20 seconds; added the following functionality: "You are attuned to Air, Fire, Water, and Earth and gain +1...2 to these attributes."
    • Energy Blast: reduced casting time to 1.5 seconds.
    • Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: "For 36...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage."
    • Ether Prodigy: increased duration to 8...20 seconds; reduced damage per point of Energy to 2.
    • Fireball: reduced casting time to 1.5 seconds.
    • Freezing Gust: increased recharge to 8 seconds.
    • Glimmering Mark: added the following functionality: "For 10 seconds, target foe and all foes adjacent to your target take 5...25 damage each second. Foes using attack skills are Blinded for 3 seconds."
    • Glyph of Energy: increased recharge to 25 seconds; now affects your next 1...3 spells; reduced Energy savings to 10...25; added the following functionality: "Your elemental attributes are increased by 1...2."
    • Gust: changed functionality to: "For 5...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...70 cold damage. Foes struck by Gust while attacking or moving are knocked down."
    • Ice Prison: removed the following functionality: "This effect ends if target takes fire damage."
    • Ice Spikes: reduced casting time to 1.5 seconds.
    • Invoke Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
    • Lightning Surge: reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: "Target foe has Cracked Armor for 5...20 seconds. This spell has 25% armor penetration."
    • Master of Magic: reduced recharge to 10 seconds; changed elemental attribute scaling to 8...14; removed Energy regeneration; removed the following functionality: "This enchantment ends if you use a non-Elementalist skill." Added the following functionality: "Your elemental spells return 30% of their Energy cost."
    • Mind Burn: changed functionality to: "Target foe and all adjacent foes take 15...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...60 fire damage and are set on fire for 1...8 seconds."
    • Mind Freeze: increased damage to 10...60; increased additional damage to 10...60; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
    • Mind Freeze (PvP): split for PvP; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
    • Mind Shock: reduced Exhaustion to 5.
    • Mind Shock (PvP): split for PvP.
    • Mirror of Ice: reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15...70 cold damage and move 66% slower for 2...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
    • Mist Form: reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell."
    • Mist Form (PvP): split for PvP; reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell. This spell does not heal allies above 80% Health."
    • Obsidian Flame: reduced Exhaustion to 5; reduced casting time to 1.5 seconds.
    • Ride the Lightning: reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
    • Ride the Lightning (PvP): split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
    • Sandstorm: reduced recharge to 25 seconds.
    • Second Wind: reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: "You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments."
    • Shatterstone: reduced cost to 10 Energy; changed functionality to: "Target foe is struck for 25...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...100 cold damage."
    • Shockwave: changed functionality to: "All foes in the area take 15...60 earth damage and are Weakened for 1...10 seconds. Nearby foes also take +15...60 earth damage and have Cracked Armor for 1...10 seconds. Adjacent foes suffer the previous effects, take +15...60 earth damage, and are Blinded for 1...10 seconds."
    • Star Burst: reduced recharge to 7 seconds; changed functionality to: "Target touched foe and all foes in the area are struck for 7...112 fire damage and set on fire for 1...4 seconds. For each foe you hit, gain 2 Energy."
    • Stone Sheath: reduced recharge to 12 seconds; changed functionality to: "For 5...20 seconds, you and target ally have +1...35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...70 earth damage and are Weakened for 5...20 seconds."
    • Teinai's Prison: removed the following functionality: "This effect ends if target takes fire damage."
    • Thunderclap: reduced recharge to 8 seconds; reduced damage to 10...50; added 25% armor penetration; changed functionality to: "Create a massive shockwave at target foe's location. Deals 10...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...20 seconds. This spell has 25% armor penetration."
    • Unsteady Ground: reduced recharge to 15 seconds.
    • Ward Against Harm: changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 20 seconds."
    • Ward Against Harm (PvP): split for PvP; increased recharge to 30 seconds; changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 30 seconds."
    • Water Trident: changed functionality to: "Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down."
    Mesmer
    • Mistrust: reduced damage to 10...100.
    • Mistrust (PvP): reduced damage to 10...75; reduced recharge to 12 seconds.
    Ritualist
    • Ancestor's Rage: lightning damage from this skill no longer ignores armor.
    • Ancestor's Rage (PvP): increased damage to 1...41; lightning damage from this skill no longer ignores armor.
    • Cruel was Daoshen: reduced damage to 15...85.
    • Destructive was Glaive: reduced damage to 15...85.
    • Destructive was Glaive (PvP): reduced damage to 15...85.
    • Signet of Spirits: reduced spirit damage to 5...20.
    • Spirit Rift: reduced damage to 25...125.

    Automated Tournaments
    • Updated the 2012 Automated Tournament Series Trophy in the Great Temple of Balthazar.
    • Updated the Automated Tournament map rotation.

RSS reader scripted by Jason M. Knight.

GUILD SCREENSHOTS
We encourage our members to submit screenshots of their achievements or anything interesting they see, so that other guild members can also take enjoyment from them. If you would like a screenshot of your own including you can find instructions on how to submit it as well as any requirements on our submission guideline page.

5th December 2006: Droknar's Arena Dogs Guild of the Week!
On the 5th of December 2006 Droknar's Arena Dogs was chosen as guild of the week out of literally thousands of guilds, at that time only a very small handful of guilds had managed to achieve any recognition by Arena Net or the community.

Understandably many of our members was thrilled by the recognition they received for all their hard work making the guild what it is and the guild is still proud to have been recognised.